Did you
enjoy the Plants v Zombies series on Apple and Android devices over the past
few years..?
Frankly, it doesn't matter if you did or not. Garden Warfare
in vastly different to that of both the original PvZ and PvZ2 games we all
know.
Plants vs Zombies: Garden Warfare is an idea that on paper at least swings wildly between
stupid and obvious.
On the
one hand, Plants vs. Zombies as a series has been a charming casual success,
full of bright, fun character design and easy-to-grasp mechanics — none of
which seems all that suited for a shooter powered by the same tech behind the
Battlefield series. But Plants vs Zombies is also a game about militant plants
that destroy zombies by blasting them apart, smashing them or otherwise ruining
their day.
So, here
we are.
The good
news? The alternately great and weird idea of moving PVZ into the third-person
shooter space works. Garden Warfare artfully starts with great shooter
chops and uses PVZ to take bold risks with its design, with inspired twists on
multiplayer conventions.
Straight
off the bat...Plants vs Zombies: Garden Warfare is strictly multiplayer so
there is no campaign mode. You get to play on either the Plants or the Zombies
side. I suppose think of it as Battlefield 4 only with...well Plants and yep,
Zombies! Complete with it's very own kill-cam, Garden Warfare holds up against
other less 'odd' shooters.
Anyone
would tell you, I am not a big FPS fan but adore 3rd person
shooter/platformers. So to me this is one of the best shooters I have gotten my
hands on and therefore it definitely had scope for the unheard cross-over
between avid shooter fans and the more casual players who love everything about
Plants vs Zombies(me)
The
competitive multiplayer Team Vanquish (think Team
Deathmatch) as well as the objective based, capture and progress Gardens and Graveyards (think
Rush in Battlefield) would be for the former. Garden Ops would be for the
latter. Mostly!
Garden
Ops is a co-op wave based survival mode where each player chooses a plant
character as part of a flora team asked to defend a garden from wave after wave
of zombies. Quite similar to the version on an iPad but also very different. I
found it tirelessly difficult and if you do not have the full complement of
team members fighting for the same cause, you are not going to complete the
mission. Even on easy with just 2 crew members it
was exceptionally difficult but beatable.
This seems counter to how aggressively Garden Warfare courts a broader and maybe younger
audience than just about any other third person shooter. This is especially
apparent in the surprisingly robust and compulsive Sticker Store. Each match
and mode in Garden Warfare doles out PVZ coins, which can be
used to by sticker packs of increasing rarity and price. Stickers can provide
packs of single-use items — defensive plants to put in pots for Plant players
and classic PVZ zombies to call forth from graves for the Undead — or permanent
limited ability bumps for specific classes. There are also alternate character
skins that can be collected piece by piece. It's a fun system that doesn't
currently have a pay-mium model in place, though I have to wonder how long
it'll be before that changes.
The Sticker Store underlines the glue that holds Garden Warfare together. The aesthetic of Plants
vs. Zombies is so vital to the series' appeal, and budding from every surface
of the game. It really ties the room together, if you will — even though the
newly "realistic" renditions of the titular Plants turned out much
more terrifying than the walking dead did in the transition to third-person
shooter.
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